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In short, what this mod does is create more compelling combat by making you want to achieve certain situation (say health<50%) in order for a particular enchantment (say “Wailing”) to affect the enemy (by reducing their health to match yours). Things you actually have to spend a moment thinking about before equipping them and maybe even change your playstyle because of them which leads to more interesting and emergent combat. No, instead all of these enchantments are interesting and more along the lines of an item received at the end of a quest. However these aren’t your usual enchantments, none of them are the standard, “Add 11 carrying capacity here” or “take 10% less damage there”.
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Wintermyst enchantment, as stated above, adds 104 new enchantments to the game. Mod review - Wintermyst - Enchantments of Skyrimīoring percentage increase syle enchantments getting you down? Then try Wintermyst - Enchantments of Skyrim, guaranteed to add 104 brand new enhancements to your game and fix vanilla enchantment bugs on top of that.
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